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koniotaur.bsky.social
@koniotaur.bsky.social
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koniotaur.bsky.social

Would you mind sharing some hdri or material you use to check for deformations when modelling?

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Aanathlyst.bsky.social

I use the matcaps available in Blender's "solid" view while modeling. I'll alternate between the 4 highlighted ones:

Blender interface screenshot:

In Blender's "solid" viewport shading mode, click the dropdown button next to the shading options and select "MatCap".  Click the preview thumbnail to bring up a list of matcaps to choose from.

For cars & reflective surfaces, I like to switch between the 4 highlighted options.  I'll default to the red glossy MatCap while I'm modeling, and briefly switch to the vertical & horizontal line MatCaps to check specific areas for imperfections
1
koniotaur.bsky.social
@koniotaur.bsky.social
0 followers4 following9 posts