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Max Mraz
@maxmraz.bsky.social
Game developer, founder of Moth Atlas. Made Ocean's Heart and Yarntown, now working on Tombwater mothatlas.co
35 followers95 following16 posts
MMmaxmraz.bsky.social

The hell did anyone say in the Elden Ring trailer?

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MMmaxmraz.bsky.social

Hi! We don't offer official Linux support, but if you download the Solarus Launcher for Linux, you should be able to play the game fine : ) The Solarus engine was mainly developed on Linux in fact

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MMmaxmraz.bsky.social

My game Ocean's Heart is on sale for under $5 - if you're into exploration-forward Zeldalikes in pretty nature, pixel art, or maybe pirates, check it out. I made the whole thing myself. t.co/QTTUOQCQFT

Screenshot of Ocean's Heart, the player by some wrecked pirate ships
Screenshot of Ocean's Heart, at a fortress
Screenshot of Ocean's Heart, fighting a crab enemy near a windmill
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MMmaxmraz.bsky.social

I played it a while ago, and it impacts the game significantly, but in a really interesting way. The dungeons feel very small when you can see so much at once, the racoon "warp" is very obvious haha. But it's a fascinating way to experience the game.

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Reposted by Max Mraz
MMmaxmraz.bsky.social

I keep forgetting, but I made a Halloween game a couple years ago. It's the 90s, you're a pumpkin man kicking ghosts through a cursed town to try and rent a movie. It's like hyper light drifter but silly and Halloween. maxatrillionator.itch.io/hallows-eve

Hallow's Eve by Max Mraz
Hallow's Eve by Max Mraz

Kick ghosts, rent movies. Available for Windows

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MMmaxmraz.bsky.social

Yep, it is animated in the game! There's a few layers of fog that fade transparency as they move at different speeds. It's pretty basic, but by having the static art gradient into the same color as the fog, it comes together pretty well.

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Reposted by Max Mraz
UTslimekinggames.bsky.social

Hello bsky! I'm Jojo, I'm making a game called Under the Island. It's an Action RPG with lots of exploration, fighting and puzzle solving. Check out our Steam page for more info (and if you like it, we are happy about every wishlist entry) store.steampowered.com/app/1583520/...

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MMmaxmraz.bsky.social

It can also be a little hard, but F1 gives you all kinds of options to adjust that. I replayed it a little bit ago and I'm pretty happy with the fast-paced ghost-kickin combat, considering it's a pretty small project.

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MMmaxmraz.bsky.social

I keep forgetting, but I made a Halloween game a couple years ago. It's the 90s, you're a pumpkin man kicking ghosts through a cursed town to try and rent a movie. It's like hyper light drifter but silly and Halloween. maxatrillionator.itch.io/hallows-eve

Hallow's Eve by Max Mraz
Hallow's Eve by Max Mraz

Kick ghosts, rent movies. Available for Windows

1
MMmaxmraz.bsky.social

If you follow this through, assuming you require arrows for puzzles, you need to provide enemies to drop them often enough. And at that point, what's the real benefit of having a consumable ammo anyway? That's probably how you end up at Link Between Worlds' universal energy system.

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MM
Max Mraz
@maxmraz.bsky.social
Game developer, founder of Moth Atlas. Made Ocean's Heart and Yarntown, now working on Tombwater mothatlas.co
35 followers95 following16 posts