The hell did anyone say in the Elden Ring trailer?
My game Ocean's Heart is on sale for under $5 - if you're into exploration-forward Zeldalikes in pretty nature, pixel art, or maybe pirates, check it out. I made the whole thing myself. t.co/QTTUOQCQFT
I keep forgetting, but I made a Halloween game a couple years ago. It's the 90s, you're a pumpkin man kicking ghosts through a cursed town to try and rent a movie. It's like hyper light drifter but silly and Halloween. maxatrillionator.itch.io/hallows-eve
Kick ghosts, rent movies. Available for Windows
Hello bsky! I'm Jojo, I'm making a game called Under the Island. It's an Action RPG with lots of exploration, fighting and puzzle solving. Check out our Steam page for more info (and if you like it, we are happy about every wishlist entry) store.steampowered.com/app/1583520/...
I keep forgetting, but I made a Halloween game a couple years ago. It's the 90s, you're a pumpkin man kicking ghosts through a cursed town to try and rent a movie. It's like hyper light drifter but silly and Halloween. maxatrillionator.itch.io/hallows-eve
Kick ghosts, rent movies. Available for Windows
It's interesting that Aonuma describes this negatively. It's taking out a middle step of kill enemy -> rupees -> shop/arrows -> kill enemy? Instead the enemies can drop arrows directly. While it's not always good to remove friction from a loop, I don't know how fun traveling to a shop really is.
Editor: You get those photos of Elliott Gould and Grover? Photographer: Sure did boss, real fuckin sexy just like you asked. Editor: what
A while ago, I was experimenting with foggy depth effects in 2D. I'm pretty happy with where it landed, but it does require a lot of bespoke, gradient-covered tiles.
Some screenshots from my game Ocean's Heart. The new game, Tombwater, has been a lot of brown dusty landscape so far, I'm getting impatient to add in more diverse landscapes like Ocean's Heart has.