MM
Max Mraz
@maxmraz.bsky.social
Game developer, founder of Moth Atlas. Made Ocean's Heart and Yarntown, now working on Tombwater
mothatlas.co
35 followers95 following16 posts
It's interesting that Aonuma describes this negatively. It's taking out a middle step of kill enemy -> rupees -> shop/arrows -> kill enemy? Instead the enemies can drop arrows directly. While it's not always good to remove friction from a loop, I don't know how fun traveling to a shop really is.
If you follow this through, assuming you require arrows for puzzles, you need to provide enemies to drop them often enough. And at that point, what's the real benefit of having a consumable ammo anyway? That's probably how you end up at Link Between Worlds' universal energy system.
MM
Max Mraz
@maxmraz.bsky.social
Game developer, founder of Moth Atlas. Made Ocean's Heart and Yarntown, now working on Tombwater
mothatlas.co
35 followers95 following16 posts