And I heard from the @malicedafirenze.bsky.social tweets that apparently using Unreal Engine is "too much assistance" and is "to be expected from woke studios who don't have the balls to make their own engine". I mean... Are they about to go after Unity now ? Should we expect it ?
The gates to "let me script that up real quick for you" kind of tooling are open! REJOICE
Managed to make a two-job system to test a Godot project on one hand and export the game on the other. It used to be a bit finicky to do both tests and builds because of a few bugs, now it's fixed! Just a few minutes from commit to publish on @itch.io@godotengine.org :)
I had the same issue, never again. Their software as well is bullshit: logi, logi+, G-Hub or whatever the current ones are all fucked. My logi+ software once softlocked itself into an update loop. I had to use a special uninstaller then reinstall to fix it, but the next update broke it again.
Finally managed to make GameCI's actions work on the @gitea.com instance. Tests and builds in less than 30 minutes which is honestly good, it can run multiple times a day no worries. This means the all of the major game engines are supported on Game Dev Space now :)
Share a screenshot you can hear
Moved from twitter to Bluesky a few days ago and I was so happy to find you here. Hope you get better soon <3
I would like to add that anyone who finds anything on the internet using a browser that hasn't been custom-built is yet another woke sheep.... wake up people this post has been sent using a cURL request in a custom shell
Does take some time though, the tests themselves barely take any time so this is all "boilerplate". Not so great, means the tests probably won't be running for every commit on the server, unlike Godot. Still nice though, can definitely run multiple times a day.