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Minimata / Alexandre Serex
@minimata.bsky.social
Freelance Swiss Tools/DevOps Programmer, working for better gamedev environments - Currently building game-dev.space - Ex-Mocap pipeline developer @QuanticDream - he/him
32 followers280 following18 posts
MAminimata.bsky.social

And I heard from the @malicedafirenze.bsky.social tweets that apparently using Unreal Engine is "too much assistance" and is "to be expected from woke studios who don't have the balls to make their own engine". I mean... Are they about to go after Unity now ? Should we expect it ?

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MAminimata.bsky.social

The gates to "let me script that up real quick for you" kind of tooling are open! REJOICE

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MAminimata.bsky.social

A drawing of a determined cat holding a plate full of spaghetti and saying "spaghetti out of a box, sauce out of a can, meatballs out of the freezer, all who feast sre victors"
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MAminimata.bsky.social

I had the same issue, never again. Their software as well is bullshit: logi, logi+, G-Hub or whatever the current ones are all fucked. My logi+ software once softlocked itself into an update loop. I had to use a special uninstaller then reinstall to fix it, but the next update broke it again.

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MAminimata.bsky.social

Moved from twitter to Bluesky a few days ago and I was so happy to find you here. Hope you get better soon <3

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MAminimata.bsky.social

Does take some time though, the tests themselves barely take any time so this is all "boilerplate". Not so great, means the tests probably won't be running for every commit on the server, unlike Godot. Still nice though, can definitely run multiple times a day.

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MAminimata.bsky.social

Game CI docs don't mention this though, they just build for all platforms at once it seems, I might be missing something. That's for another day, along with uploading the builds to Itch automatically :)

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MAminimata.bsky.social

Still having issues when building for multiple platforms. Apparently Unity needs to switch stuff between platforms and I still haven't found a way to let the CI do that automatically. It just throws an error when trying to build for say Windows and WebGL.

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MAminimata.bsky.social

The action tries to upload test results to a GitHub URL, which would make sense if I were actually on GitHub and not on a custom domain Gitea instance. Hopefully I can work around this issue without forking the whole action repo :')

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Minimata / Alexandre Serex
@minimata.bsky.social
Freelance Swiss Tools/DevOps Programmer, working for better gamedev environments - Currently building game-dev.space - Ex-Mocap pipeline developer @QuanticDream - he/him
32 followers280 following18 posts