Sahoni's game design corner: The ability to inspect and look at objects is an often underutilized chance to express character and internal dialog that personalizes a protagonist. This goes doubly so for horror, which often thrives on a sense of isolation and loneliness.
Sometimes you find some art by someone where you can't help but mourn that they missed the internet by nearly three centuries.
If you're looking for work in gamedev, here's a thread of guides I've written about everything from setting freelance rates to writing a good cover letter I've been in gamedev for over 13 years and been on both sides of the interview table a lot, so these are all the things I wish I'd known 🧵 1/6
This is the BIGGEST FUCK YOU to visual artists I've ever seen. The way games look isn't ARBITRARY. There are a shit ton of artistic decisions being made by the devs to accomplish a certain vision, and acting like you could just CASUALLY OPT OUT of said vision is MAJORLY offensive.
the thing is... why would anyone ever be under the impression that elon musk is telling the truth about anything
Us millennials who were hit by a surprise Goatse online even just once in the 2000s have had our brains permanently damaged. We can only see awfulness in places where innocence once stood
Pants is coming over to make sure that you’ve hydrated, stretched, eaten something, taken your meds and tried to find a time to take a break today. Look at that face. See her concern for you?