NB
Neal Biggs
@nealbiggs.bsky.social
Senior 3D Artist. Founder of Big5 Studio. Freelance. Available for work. www.big5studio.com
#Anatomy #Medical #Product #Rendering #Animation #VRay #3dsMax #Zbrush
116 followers70 following51 posts
To quote a Donkey... "People have layers." Also, it should be require to leave the Corrugator Supercilii muscle unhidden when rendering a skeleton. Here are some work in progress renderings of my musculoskeletal sculpt
Thanks Jim!
Here is some WIP goodness of my initial sculpting pass on all the bones, muscles and ligaments. Slow and steady... gets it done eventually 😂
Yeah, but not even close to being done 😂😭
Finished the muscles (minus some internal bits like the tongue and diaphragm). Moving onto modeling the ligaments next... then I'll refine the forms and alignments of the muscles and ligaments in Zbrush before UVs. Good (tedious) times!
NB
Neal Biggs
@nealbiggs.bsky.social
Senior 3D Artist. Founder of Big5 Studio. Freelance. Available for work. www.big5studio.com
#Anatomy #Medical #Product #Rendering #Animation #VRay #3dsMax #Zbrush
116 followers70 following51 posts