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Neal Biggs
@nealbiggs.bsky.social
Senior 3D Artist. Founder of Big5 Studio. Freelance. Available for work. www.big5studio.com #Anatomy #Medical #Product #Rendering #Animation #VRay #3dsMax #Zbrush
116 followers70 following51 posts
NBnealbiggs.bsky.social

To quote a Donkey... "People have layers." Also, it should be require to leave the Corrugator Supercilii muscle unhidden when rendering a skeleton. Here are some work in progress renderings of my musculoskeletal sculpt

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NBnealbiggs.bsky.social

Here is some WIP goodness of my initial sculpting pass on all the bones, muscles and ligaments. Slow and steady... gets it done eventually 😂

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NBnealbiggs.bsky.social

Here are some progress shots of modeling the ligament (human duct tape) basemeshes.

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NBnealbiggs.bsky.social

Finished the muscles (minus some internal bits like the tongue and diaphragm). Moving onto modeling the ligaments next... then I'll refine the forms and alignments of the muscles and ligaments in Zbrush before UVs. Good (tedious) times!

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NBnealbiggs.bsky.social

Here are some progress renderings of the muscular system I've been modeling... more to come.

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NBnealbiggs.bsky.social

Back to building out the basemesh muscles of this lady.

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NBnealbiggs.bsky.social

Finished an update on my Arm Anatomy model. It’s available on Artstation and Turbosquid for those interested

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NBnealbiggs.bsky.social

I’ve been reviewing the alignments on my 3D arm anatomy model… here are a few test renders

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NBnealbiggs.bsky.social

Handy stuffs

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NBnealbiggs.bsky.social

More test renderings of the skull anatomy.

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Neal Biggs
@nealbiggs.bsky.social
Senior 3D Artist. Founder of Big5 Studio. Freelance. Available for work. www.big5studio.com #Anatomy #Medical #Product #Rendering #Animation #VRay #3dsMax #Zbrush
116 followers70 following51 posts