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noneforsome.bsky.social
@noneforsome.bsky.social
I'll give you something for nothing, only I've got none for some Snr Game Designer @ Immutable & Studio Head @ Droptable Games
14 followers47 following11 posts
noneforsome.bsky.social

GDDs are probably a bit of an outdated tool these days where development is much more iterative. I find a short one (5 pages or less) good in the prototype stage to get the team aligned on the idea, then prefer individual wiki-style pages per feature once we enter pre-production.

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noneforsome.bsky.social

Watched The Substance. Truly vile, highly recommend.

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noneforsome.bsky.social

Working on the absolute essentials (completely frivolous photo mode) #gamedev

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noneforsome.bsky.social

Great, love it! I'm putting out my demo in November and I'll hit you up and see if you're interested!

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noneforsome.bsky.social

Sounds great, are you looking for mostly pre-released or post-release stuff?

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noneforsome.bsky.social

It was a great talk, by the way!

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noneforsome.bsky.social

Charlie on the left even printed stickers of our characters! Check his art out at creatureframe.com#gamedev

Stickers of characters from an unreleased, unannounced videogame project.
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noneforsome.bsky.social

Droptable Games at Play Now Melbourne! Definitely just three Droptable employees and not me and two chill dudes I met in a pub.

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noneforsome.bsky.social

Hi! Indie dev from Australia here. Working on a tactics RPG about being too strong for your own weapons.

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noneforsome.bsky.social

Starting to believe in a form of carcinisation/mustelification where every #gamedev slowly evolves into either a producer or a programmer

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noneforsome.bsky.social
@noneforsome.bsky.social
I'll give you something for nothing, only I've got none for some Snr Game Designer @ Immutable & Studio Head @ Droptable Games
14 followers47 following11 posts