The games were frustrating. While in PbtA i just rolled 2d6 and the GM checked the move to know what more or less happens, in FitD we constantly had to check our char sheets, our hideout/base sheets, count and use meta-currencies, make sure we do X and not Y in the current phase etc.
I was a huge fan of PbtA in its old days. Then Blades in the Dark came out and the whole Forged in the Dark movement. I... hated every game I played. Each session felt like a heavily structured board game. Hard to explain.
We only ran a short and chaotic full-improv adventure, to test the translation and find typos. The players were a group of scavengers, searching for a lost data-cache in the desolate Tirol mountains. You can get the game here: fari-rpgs.itch.io/wastewalkers
NSR Irradiated Solo-Friendly Role-Playing Game
I feel like crap since our con yesterday, and only a can of Monster keeps me alive, but we managed to make a quick meeting in our #TTRPG@rpdeshaies.farirpgs.com. A minimalist post-apo ttrpg, where you use dice + cards. We had 6 players.
Ok, this is surprising. Last I checked, several gaming news channels posted, how Astro Bot is a commercial failure. I've seen a lot of streamers play it after that, maybe that helped?
Sony wanted to do Astro Bot. His tech-demo on PS5 and his new game got A LOT of praise, for being a "no-bullshit" platformer like in the old days. Aaaaand nobody bought it.
From what I was told, they fixed the game, and right now they are just adding more content. The average reviews changed to Very Positive since then.
He just wants friends to play [other game] with him :-(
The worst feeling, when you get flooded with ttrpg ideas at work, and you can't just bust open your notebook and start writing.