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Konstantin
@pastyistasty.bsky.social
Lead technical producer of The Elder Scrolls Online. AAA, indie, and serious games dev.
136 followers24 following28 posts
Kpastyistasty.bsky.social

Many reasons why players can be change averse. The Quake example shows a recurring one: unintended mechanic adds an extra facet of mastery, raising the skill ceiling. Players who mastered this tech are resistant to its removal because it nullifies a learned skill. They're mechanically conservative.

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Ggggnavin.bsky.social

This is similar to the example I was thinking of, Super Smash Bros Brawl. People become attached to unintended behavior or exploits they've spent time mastering because they feel it makes the game require more skill. An exploit mastery fallacy, perhaps?

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K
Konstantin
@pastyistasty.bsky.social
Lead technical producer of The Elder Scrolls Online. AAA, indie, and serious games dev.
136 followers24 following28 posts