Honestly though, kids are so different from each other that while you can get little tips and tricks from friends and family, itâs not often that those pieces of advice work for your kid, or if they do, only for a little while. Youâre doing a great job.
Weâd be best buds because, being a morning person, I would have already been up for hours :p
Itâs a good album, Kathryn.
If there was any work that defined the course of my creative life, Ed Emberleyâs âBig Orange Drawing Bookâ is top of the list.
âClash of Clangsâ
Quake is old fashioned, few games today let level designers hand-place pickups per difficulty level... but the general idea that "pickups help players commit to fight" is good for any combat game, a classic solve for Yoder's "The Door Problem of Combat Design" andrewyoderdesign.blog/2019/08/04/t...
@ozone.birb.house Could I be tagged as âGame Devâ? Please and thank you!