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Richard Whitelock
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. I love making atmospheric and evocative worlds. Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. richardwhitelock.com
107 followers105 following32 posts
RWrpgwhitelock.bsky.social

Don't see Quiet as a Stone mentioned very often at all so this is a pleasant surprise. Especially as I was actually working on it today.

A Rock Paper Shotgun article about Tiny Glade, mentioning Quiet as a Stone.
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RWrpgwhitelock.bsky.social

Had some some (strange, commercially unsound, obscure) ideas for a Quiet as a Stone update recently. They might just linger in my notebook for ever... but they don't seem -too- difficult to implement now I have the project working in Unity 6.

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Reposted by Richard Whitelock
DHnachimir.bsky.social

Deadline for Leftfield submissions is today: airtable.com/appIQDFmYU3o...

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RWrpgwhitelock.bsky.social

Having minimised twitter use for a few years, and then vascillating around the fresh networks for a bit, I came to realise I don't really like social media much at all. So I resolved to focus more on my janky old website and try and keep it updated with more regularity. richardwhitelock.com

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Reposted by Richard Whitelock
Ffinjico.bsky.social

We are SO excited to announce WILMOT WORKS IT OUT, a sequel to beloved organization game Wilmot's Warehouse! Available October 23rd! Trailer: bit.ly/4cva2S9bit.ly/4dRbDmb 🧩 PLAY THE DEMO ON STEAM NOW! 🧩

Wilmot Works it Out
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Reposted by Richard Whitelock
RHrickyhaggett.bsky.social

BIG NEWS! There is now a BOARDGAME of Wilmot's Warehouse! It is very funny to play, and we've been working on it with our friends at @CMYK_Games and @ShutUpShow You can watch a trailer for it here: youtube.com/watch?v=bHa1...cmyk.games/products/wil...

the box for the boardgame WILMOT'S WAREHOUSE sitting atop a big spring.
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Reposted by Richard Whitelock
RHrickyhaggett.bsky.social

Please enjoy some landscapes from FLOCK. It's nearly done!

a landscape from the videogame FLOCK: some grass in the foreground; a hazy view of a grassland beyond, with some water towers on the horizon.
a landscape from the videogame FLOCK: a maze of pipes and concrete structures on a slope between some water towers.
a landscape from the videogame FLOCK: a concrete surface covered in grafittied flying creatures in the foreground, trees and sky beyond.
a landscape from the videogame FLOCK: a forest of mushroom structures with the sun setting behind them.
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Richard Whitelock
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. I love making atmospheric and evocative worlds. Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. richardwhitelock.com
107 followers105 following32 posts