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Richard Whitelock
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. I love making atmospheric and evocative worlds. Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. richardwhitelock.com
111 followers105 following38 posts
RWrpgwhitelock.bsky.social

Then you can add a 'Brush Holder' to a mesh object which contains a stack of brushes referenced from the world. And which then applies them to that object in stack order with the same blend modes & opacity settings as Photoshop!

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RWrpgwhitelock.bsky.social

Oh and the proposal would be for Godot Engine - just in case it isn't clear. I first tested the idea in Houdini and then made a prototype in Unity.

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Richard Whitelock
@rpgwhitelock.bsky.social
Game artist in the UK with over two decades experience in game development, technical art, environments, lighting & FX. I love making atmospheric and evocative worlds. Flock, Frozen Synapse 2, Quiet as a Stone, AllSky. richardwhitelock.com
111 followers105 following38 posts