Character development is slow. The PCs are gaining a couple of skill points per session, and that slows down even more as the skills get better. Heroic abilities are mostly in the GM's hands. So I don't have to worry about overpowered characters and can just use whatever monsters seem fun. It works.
You are technically correct. The best kind of correct. Although I find that after a certain amount of time, some of those reasonable people start to turn into friends.
I just got home from running a game. :)
I've played a paid charity game once, because I was free at the time. I think the issue is that if it's a GM I want to play with, it's probably a GM I can play with at conventions anyway and probably already have. Other than a few D&D professionals, our 'celebrity' GMs are just too accessible.
I have a long list of cases for Matrons of Mystery, some of which I will eventually get round to writing.
I might drop in for a few minutes after my Liminalfest game finishes.
Not much focus on comedy, beyond creative use of language in making use of traits. I think it's correctly assuming that the laughs come from the players having fun together, not the rules.
I think that's a given. It might be the only way to defeat it.
I sure did.
😬 For years I thought I didn't like sci-fi. Then I got handed the Vorkosigan saga and discovered I just don't like the kind of sci-fi that John W Campbell liked.