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Savage Spiel
@savagespiel.bsky.social
TTRPG player, GM and writer. She/her. savagespiel.blogspot.com/
270 followers256 following403 posts
SSsavagespiel.bsky.social

Character development is slow. The PCs are gaining a couple of skill points per session, and that slows down even more as the skills get better. Heroic abilities are mostly in the GM's hands. So I don't have to worry about overpowered characters and can just use whatever monsters seem fun. It works.

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SSsavagespiel.bsky.social

You are technically correct. The best kind of correct. Although I find that after a certain amount of time, some of those reasonable people start to turn into friends.

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SSsavagespiel.bsky.social

I just got home from running a game. :)

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SSsavagespiel.bsky.social

I've played a paid charity game once, because I was free at the time. I think the issue is that if it's a GM I want to play with, it's probably a GM I can play with at conventions anyway and probably already have. Other than a few D&D professionals, our 'celebrity' GMs are just too accessible.

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SSsavagespiel.bsky.social

I have a long list of cases for Matrons of Mystery, some of which I will eventually get round to writing.

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SSsavagespiel.bsky.social

I might drop in for a few minutes after my Liminalfest game finishes.

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SSsavagespiel.bsky.social

Not much focus on comedy, beyond creative use of language in making use of traits. I think it's correctly assuming that the laughs come from the players having fun together, not the rules.

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SSsavagespiel.bsky.social

I think that's a given. It might be the only way to defeat it.

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SSsavagespiel.bsky.social

I sure did.

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SSsavagespiel.bsky.social

😬 For years I thought I didn't like sci-fi. Then I got handed the Vorkosigan saga and discovered I just don't like the kind of sci-fi that John W Campbell liked.

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SS
Savage Spiel
@savagespiel.bsky.social
TTRPG player, GM and writer. She/her. savagespiel.blogspot.com/
270 followers256 following403 posts