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Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports | 23 | he/him | 日本語大丈夫
51 followers29 following54 posts
Sseijidev.bsky.social

Fighting games tend to use them a lot because having fine control over exactly what parts of a character can be hit per frame of animation is the level of granularity needed to balance them. If you look at all these examples (that even players use) calling them all hitboxes would be confusing.

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CGchriscalation.bsky.social

Yeah I can see how that makes total sense.

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Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports | 23 | he/him | 日本語大丈夫
51 followers29 following54 posts