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Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports | 23 | he/him | 日本語大丈夫
51 followers29 following54 posts
Sseijidev.bsky.social

As someone who works heavily on and around fighting games it's fascinating to hear that everyone else uses the same word for both. Even if they're functionally similar, from a gameplay perspective the differences are so valuable to have vocabulary for.

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Sseijidev.bsky.social

The main reason I asked is because I distinctly remember a moment what almost amounts to culture shock when I saw an overwatch player complain about a box-box interaction between Hanzo's arrow hitbox and the game's head hurtboxes. It felt so out of place for both things to use the same word.

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Sseijidev.bsky.social

I'm pretty curious. Among my fellow game devs, how many of you make the verbal distinction between hitboxes and hurtboxes? Among fighting game players/devs it seems pretty common but among FPS gamers not so much.

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Reposted by Seiji
Bbraveo.bsky.social

I'm Bravo, and I'm making a game where you are a strange square thing who goes on a journey to rediscover yourself. --- RAYBOUND: SUBNOVIAN LEGEND --- You explore an underground world full of deer people and animal people! Still in development...

A square waking up to a deer person who says "Everyone is born with an appearance of some sort, but it looks like you've forgotten what you are..."
A square surrounded by vines, as a hopping spiky frog leaps towards them.
A square surrounded by a lush golden land.
A supervolcano with 4 stars floating right above it, with the caption "...to cleanse what was once our home..."
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Sseijidev.bsky.social

Sometimes I'll just reply to you and my phone will blow for the rest of the day I can only imagine how annoying it is having that many eyes on you

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Sseijidev.bsky.social

Made a legendary pokemon tier list. I have pretty uh, unusual opinions I think

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Sseijidev.bsky.social

Finally implemented the alternate costumes my artist made for pot game (title pending). Switching out skinned meshes was way less complicated than I expected.

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Sseijidev.bsky.social

*nem I do not be proofreading

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Sseijidev.bsky.social

Wooo nen art

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Sseijidev.bsky.social

Man I'm not gonna lie, white boxing environments in unreal is a little addictive.

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Seiji
@seijidev.bsky.social
🇯🇵🇺🇲 Indie game developer who's sometimes a competitor for UTD eSports | 23 | he/him | 日本語大丈夫
51 followers29 following54 posts