As someone who works heavily on and around fighting games it's fascinating to hear that everyone else uses the same word for both. Even if they're functionally similar, from a gameplay perspective the differences are so valuable to have vocabulary for.
The main reason I asked is because I distinctly remember a moment what almost amounts to culture shock when I saw an overwatch player complain about a box-box interaction between Hanzo's arrow hitbox and the game's head hurtboxes. It felt so out of place for both things to use the same word.
I'm pretty curious. Among my fellow game devs, how many of you make the verbal distinction between hitboxes and hurtboxes? Among fighting game players/devs it seems pretty common but among FPS gamers not so much.
I'm Bravo, and I'm making a game where you are a strange square thing who goes on a journey to rediscover yourself. --- RAYBOUND: SUBNOVIAN LEGEND --- You explore an underground world full of deer people and animal people! Still in development...
Sometimes I'll just reply to you and my phone will blow for the rest of the day I can only imagine how annoying it is having that many eyes on you
Finally implemented the alternate costumes my artist made for pot game (title pending). Switching out skinned meshes was way less complicated than I expected.
*nem I do not be proofreading
Wooo nen art