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sketcherside.bsky.social
@sketcherside.bsky.social
2 followers1 following43 posts
(3/3) This approach helps surface unknowns and unanswered questions while things are still fluid and easy to change. #indiedev#gameproduction#prototyping
(2/3) To solve this, I recommend prototyping the full game loop. You may need to stub in several systemic parts or front-load prototypes for critical aspects of the game (like combat) - but don't get too far into your production without iterating on the loop as a whole
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sketcherside.bsky.social
@sketcherside.bsky.social
2 followers1 following43 posts