If research counts, sign me up.
A few years ago I made some small Twine games. Here’s one: Celebrity Museum Tour stevebromley.com/games/museum... I’ll share more when I remember…
I’ve definitely observed this error with some teams. The starting point should be “what is the design intent”, and running studies that measure the gap between intent and player experience - otherwise you end up making bland experiences tuned for a non existent “average player”.
That’s exciting! Congrats Paul
Thank you - much appreciated!
@ozone.birb.house Hello! What’s the process for requesting the Game Dev (and Game Educator) badge?
Stop this country, I want to get off www.theguardian.com/lifeandstyle...
Forget the pomp and pageantry. As people worldwide are now discovering, the UK was built on crisp sarnies, trips to B&Q and that age-old question: Corrie or EastEnders?
Here’s a ping, as I believe were mutuals on Twitter
Running a 5,000 user survey to find out players rate the game 7 out of 10.