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🇺🇦Dmytro (developing Tailgate, the doggo adventure)
@tailgateadventure.bsky.social
Game developer, designer, writer. Working solo on my first game Tailgate, and adventure of a dog looking for the lost Human. Wishlist 👇 store.steampowered.com/app/3046820/Tailgate/
30 followers68 following39 posts

In terms of urban planning this is a nightmare to walk, drive or whatever. In a game, this makes the are look and feel way larger than it really is. You can’t see too far, so you have to actually walk to see what’s around that corner.

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Most roads are connected at 90 deg angle, there’s no substantial altitude change, direct visibility is at least 500 meters. Won’t work in my game. So I had to add some curves in all axis. Here’s a WIP map of the location from the game.

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Let’s start with refs. Tailgate takes place in the village of San Pedro. This is a real village where I live. In Ukrainian it’s called Svyatopetrivs’ke. Villages are made for people, so in general they are very straightforward in navigation. So it’s not easy to make it interesting just by copying.

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🇺🇦Dmytro (developing Tailgate, the doggo adventure)
@tailgateadventure.bsky.social
Game developer, designer, writer. Working solo on my first game Tailgate, and adventure of a dog looking for the lost Human. Wishlist 👇 store.steampowered.com/app/3046820/Tailgate/
30 followers68 following39 posts