This is valid! I do think the "intended" experience is the best in many cases, and people should enjoy games at whatever intensity fits them. My typical issue is that I really enjoy min-maxing in RPGs, so harder difficulties encourage me to explore and master the game's underlying systems.
To be clear, I am not good at all video games. I am very very bad with some genres, but fortunately I don't ask to review those.
Seeing that score on a Zelda game rooted in A Link To The Past is *chef's kiss*. Memes aside, good review. As much as I love the Link's Awakening aesthetic, the rough edges you describe sound like exactly the things that would get on my nerves over the course of a full game.
It'll be interesting to see how both Lunars hold up with whatever additions are being added to the remasters. I absolutely loved both games back in the day but they're also products of their time, especially if they're going with the Working Designs translation (which the theme song indicates).
For a recent sample of my work in covering Ys games, check out this starter guide I wrote about the series! kotaku.com/ys-x-nordics...
Let an Ys expert explain the best way to get into four-decades of classic games
Wish I felt even a tinge of surprise reading that. :/ I'm exhausted just thinking about what it's like to live life so perpetually filled with hate like the grifter crowd does. Hope this episode passes soon.
You have played Dragon Age and I have not, but let me explain to you all the ways in which my opinion on this video game is actually better and more informed than yours. All seriousness, sorry man. :(
Just get me like three onion rings and I'm good.
It’s really good! The SMT team building and monster fusing works really well in the SRPG format, and the multiple endings and branching paths mix up the usual law/chaos alignments in a really interesting way. It’s been a decade since I played the first one, but I got so deep into it at the time.
Devil Survivor is so wildly good. I’d take any return to that series honestly.