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allison steele, organic human person
@trulyaliem.bsky.social
game designer by day, crazy cat lady by night. current: senior systems designer 2, world of warcraft. previous: magic: the gathering (+online) gay paladin, covid-cautious, writer wannabe, newly pittsburghian
1.1k followers349 following1.9k posts
AStrulyaliem.bsky.social

purely player-hat for a moment: i just queued for a normal dungeon, healing on my holy priest. i haven't really played her in four years since nathria, so i am rusty af. the tank immediately starts pulling wall to wall, not caring about anyone dying or keeping aggro. now i remember why i stopped.

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RBserpentworks.bsky.social

Ugh it's been like that since Legion. It's a weird crit of WoW dungeons that I have, because the way they're designed leads to players either pulling wall to wall or, using every Mythic strat on the interweb to get to bosses as fast as possible. It's really frustrating as a casual player.

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i would often tank for shadowlands + dragonflight, but this time around i've been a demo warlock. it's been kind of wild to see how much "worse" (behavior-wise?) tanks have been as of late, idk why it's been a trend. i don't like tanking like they do at all

1
AStrulyaliem.bsky.social

yes, this is just one jerk, and yes this one jerk is not representative of the player base as a whole, but it's not like this guy is unique. this was such an infuriating experience that i could see some people quitting the game because of this one incident. or swearing off group play entirely.

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AS
allison steele, organic human person
@trulyaliem.bsky.social
game designer by day, crazy cat lady by night. current: senior systems designer 2, world of warcraft. previous: magic: the gathering (+online) gay paladin, covid-cautious, writer wannabe, newly pittsburghian
1.1k followers349 following1.9k posts