is this place more active now?
i haven’t really settled on anything for terrain yet but i use trenchbroom with qodot for most level design
i’ve been struggling with this because i was stuck with the idea that i need to have both aspects of the gameplay covered in every area but that just results in boring levels where neither works very well
i’ll probably have a combination of small but detailed urban areas and terrain based areas more suitable for mech combat. large urban levels just feel hollow because there’s no way to actually add enough detail without spending 20 years on it
update: i opened trenchbroom and worked on a level for 30 minutes
godot 3, i don’t need godot 4 features enough to warrant porting
caught up with summoning salt videos what the fuck am i supposed to do now
first it was cool to see people who have just disappeared from twitter but it doesn’t really feel like anything to get 20 likes at best, what’s the point
probably more than a month since i last worked on anything, i still haven’t done any writing and the level design isn’t going anywhere, every single feature is a half-finished mess