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Reincarnated Dismal Saint Moises Hallowell XII🧠💤
@villecallio.csoftproducts.life
CEO of Consumer Softproducts csoftproducts.life idiot tyrant (temporarily financially embarrassed)
1.1k followers59 following21 posts

i’ll probably have a combination of small but detailed urban areas and terrain based areas more suitable for mech combat. large urban levels just feel hollow because there’s no way to actually add enough detail without spending 20 years on it

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MAmateusauri.bsky.social

Maybe Slave Zero can be a good case study in that regard. I can't vouch for the level design, but I do like the city looks and atmosphere, at least in the first levels (haven't played too far past that).

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i’ve been struggling with this because i was stuck with the idea that i need to have both aspects of the gameplay covered in every area but that just results in boring levels where neither works very well

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Nnascine.bsky.social

If u ever wanna look at a game that handles what ur tryna do very well for reference, you should look at lost planet. Its obv doing it diff from you, but that game has excellent level design at keeping you doing both kinds of combat (mech and on-foot 3rd person shooter).

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Fbigman416.bsky.social

hey buddy, small question im currently trying to develop a small game in godot, which apps do you use to model and texture terrain?

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RD
Reincarnated Dismal Saint Moises Hallowell XII🧠💤
@villecallio.csoftproducts.life
CEO of Consumer Softproducts csoftproducts.life idiot tyrant (temporarily financially embarrassed)
1.1k followers59 following21 posts