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Luke Wildwoods
@wildwoodsgames.bsky.social
Game designer @ gamesfromthewildwood.itch.io. Cooking enthusiast. Once an anthropologist and professional GM. “Very witty and wise, like a mole underneath a tree". Ace, aro, agender (they/them).
163 followers92 following44 posts
Reposted by Luke Wildwoods
LWwildwoodsgames.bsky.social

Tales from the Low Cantrefs is a hearth fantasy game about youths coming-of-age amidst a slowly-gathering apocalypse. Emphasis on *slowly*. You play out the stories of villages across the land, decades apart, as the Cantrefs slowly darken. And with each tale's end, you mark new stanzas of Doom...

Hearts shall be stained, bonds be broken,
Suspicion strains all mortal trust.
Like the weeds that choke the unloved field.
Like the vines that strangle the vacant home.
First Stanza: Glad were the welcomes, warm the hearths
Gift-giving once the humble hosts.
Now doors are barred as guest-right dies.
Second Stanza: Patient were the parents, loud the mirth
Bright their offspring with many questions.
Now ears are closed to children’s pleas.
Third Stanza: Contempt shall flourish, sparing none:
Siblings scorn siblings, lovers sneer,
Now love grows fragile as thin ice.
Fourth Stanza: Fast and firm was the fellowship
Close the neighbours, true their ties.
Now backs are turned as kinship frays.
Fifth Stanza: Trade-ties, blood-ties once bound hamlets,
Many were the weddings between them.
Now rivalry rides in envy’s wake.
Sixth Stanza: Swiftly news ran like the river,
Timely warnings flew like the breeze.
Now mouths are shut and silence falls.
Seventh Stanza: Truth’s bright blood shall paint men’s lips:
Charlatans prosper, liars rejoice.
Now deceit’s tide cannot be stemmed.
Eighth Stanza: Wise were the judgements of elders,
Fair and just those chosen to lead.
Now pride scorns them and folly reigns.
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LWwildwoodsgames.bsky.social

aye aye boss 🫡

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LWwildwoodsgames.bsky.social

The block changes on Twitter have gone through, folks are jumping ship.

1
LWwildwoodsgames.bsky.social

I would rather walk into the ocean than have to write about token economies and idle dreaming again.

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LWwildwoodsgames.bsky.social

Tales from the Low Cantrefs is a hearth fantasy game about youths coming-of-age amidst a slowly-gathering apocalypse. Emphasis on *slowly*. You play out the stories of villages across the land, decades apart, as the Cantrefs slowly darken. And with each tale's end, you mark new stanzas of Doom...

Hearts shall be stained, bonds be broken,
Suspicion strains all mortal trust.
Like the weeds that choke the unloved field.
Like the vines that strangle the vacant home.
First Stanza: Glad were the welcomes, warm the hearths
Gift-giving once the humble hosts.
Now doors are barred as guest-right dies.
Second Stanza: Patient were the parents, loud the mirth
Bright their offspring with many questions.
Now ears are closed to children’s pleas.
Third Stanza: Contempt shall flourish, sparing none:
Siblings scorn siblings, lovers sneer,
Now love grows fragile as thin ice.
Fourth Stanza: Fast and firm was the fellowship
Close the neighbours, true their ties.
Now backs are turned as kinship frays.
Fifth Stanza: Trade-ties, blood-ties once bound hamlets,
Many were the weddings between them.
Now rivalry rides in envy’s wake.
Sixth Stanza: Swiftly news ran like the river,
Timely warnings flew like the breeze.
Now mouths are shut and silence falls.
Seventh Stanza: Truth’s bright blood shall paint men’s lips:
Charlatans prosper, liars rejoice.
Now deceit’s tide cannot be stemmed.
Eighth Stanza: Wise were the judgements of elders,
Fair and just those chosen to lead.
Now pride scorns them and folly reigns.
0
LWwildwoodsgames.bsky.social

Hi TTRPG folks! Trying to be more active here. I'm Luke and I'm working on: - Heaven in the Dust (Greek Tragedy in the Dustbowl, Hadestown vibes) - Tales from the Low Cantrefs (Coming-of-Age Hearth Fantasy, Sabriel vibes) - The Bitter litany (Fantasy Courtly Intrigue and Hard Choices, GoT but good)

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LWwildwoodsgames.bsky.social

Setting aside the works I've already designed games in response to (Hadestown, Realm of the Elderlings, Old Kingdom, Chronicles of Prydain), let me see... 1. The Dark is Rising (Susan Cooper) 2. Tamora Pierce's Circle of Magic or Tortall novels 3. A Monster Calls (Patrick Ness)

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LWwildwoodsgames.bsky.social

Connie Chang's Godkiller is crying out to be dug into, anything by Rae Nedjadi, the works of Jeeyon Shim & Shing Yin Khor (either together on Field Guide to Memory or apart), Vee Hendro of the Storybrewers, Kavita Poduri (Songs for the Dusk), Kazumi Chin, literally everything Caro Asercion has made

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Harvest is a Folk Gothic game of tradition, necessity, and sacrifice, set on a remote & idyllic island where the old ways live on and blessings abound. Like the Wicker Man & Midsommar, it asks the old questions: “Whose blood must be spilled to feed the land?” and “Whose hand will hold the knife?”.

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Luke Wildwoods
@wildwoodsgames.bsky.social
Game designer @ gamesfromthewildwood.itch.io. Cooking enthusiast. Once an anthropologist and professional GM. “Very witty and wise, like a mole underneath a tree". Ace, aro, agender (they/them).
163 followers92 following44 posts