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Luke Wildwoods
@wildwoodsgames.bsky.social
Game designer @ gamesfromthewildwood.itch.io. Cooking enthusiast. Once an anthropologist and professional GM. “Very witty and wise, like a mole underneath a tree". Ace, aro, agender (they/them).
163 followers92 following44 posts
LWwildwoodsgames.bsky.social

aye aye boss 🫡

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LWwildwoodsgames.bsky.social

The block changes on Twitter have gone through, folks are jumping ship.

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LWwildwoodsgames.bsky.social

I would rather walk into the ocean than have to write about token economies and idle dreaming again.

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LWwildwoodsgames.bsky.social

Setting aside the works I've already designed games in response to (Hadestown, Realm of the Elderlings, Old Kingdom, Chronicles of Prydain), let me see... 1. The Dark is Rising (Susan Cooper) 2. Tamora Pierce's Circle of Magic or Tortall novels 3. A Monster Calls (Patrick Ness)

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LWwildwoodsgames.bsky.social

Connie Chang's Godkiller is crying out to be dug into, anything by Rae Nedjadi, the works of Jeeyon Shim & Shing Yin Khor (either together on Field Guide to Memory or apart), Vee Hendro of the Storybrewers, Kavita Poduri (Songs for the Dusk), Kazumi Chin, literally everything Caro Asercion has made

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Harvest is a Folk Gothic game of tradition, necessity, and sacrifice, set on a remote & idyllic island where the old ways live on and blessings abound. Like the Wicker Man & Midsommar, it asks the old questions: “Whose blood must be spilled to feed the land?” and “Whose hand will hold the knife?”.

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Grand Guignol is a London Gothic game about romantic monsters, queer history, fraught intimacy, looming modernity, and marginalised community, perfect for fans of Dracula, Penny Dreadful, The Picture of Dorian Grey, and AMC's Interview with the Vampire.

Grand Guignol gives us crooked alleys and foggy squares, charged touches and words left unsaid, lavish parties and faceless crowds, bloody hands and dangerous smiles, and always the darkness without and within asking "What lurks in the secret corners of your heart?".
In Grand Guignol we play as citizens of London in all its sprawling Victorian glory. Crowds pour in from the countryside as the Industrial Revolution chews through their livelihoods, while in the factories nature and time itself are brought under control. Predators party with the powerful and prey upon the poor, while whispers echo in the witching hour and unseen eyes watch from the shadow.
Amongst it all we monsters and queers hold each other close, slay our demons, and live our lives. We flirt and feud, tremble and embrace, and hurt and heal one another in turn as we cling together in the margins of this hostile world.
Our lives are shadow and mist—beautiful and ephemeral, impossible to tame. What secret histories might
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LWwildwoodsgames.bsky.social

Genuine question—in your view, what genre expectations has Burrow’s End flipped? Nothing that’s happened so far seems to me to be inconsistent or overly surprising given they identified Secret of NIMH as one of their primary touchstones and foreshadowed the technology stuff hard.

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LWwildwoodsgames.bsky.social

Hmmm…. I’m inclined to say yes, given that vanilla slice gives us precedent for a sandwiched format with the layers. Is it baked all together? Increasingly I’m starting to think that “assembled and refrigerated” is a meaningful metric.

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LWwildwoodsgames.bsky.social

Wouldn’t dream otherwise.

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Luke Wildwoods
@wildwoodsgames.bsky.social
Game designer @ gamesfromthewildwood.itch.io. Cooking enthusiast. Once an anthropologist and professional GM. “Very witty and wise, like a mole underneath a tree". Ace, aro, agender (they/them).
163 followers92 following44 posts