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Gghostedtc.bsky.social

You know what, I'm gonna talk about Arask. Buckle up cause this has been my hyperfixation as of late and I'm not gonna stop anytime soon. #ttrpgdev#ttrpg#infodump

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Aayllie.bsky.social

One thing that makes me kinda sad about the indie ttrpg scene is that it is getting harder and harder to find games that are rules heavy/dense. That's what I wanna make, and I keep getting told by people there's no market for it. If I want it, others do #ttrpg#ttrpgdev

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Aayllie.bsky.social

I really should work on my game more #ttrpgdev

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Bbiomech-ttrpg.bsky.social

It'll be Might based (probably Domination or Force), and should let Heavy BIOMECHS pin an opponent down so they can't run. Also, the flamethrower is getting nerfed. it can just keep someone in shutdown forever way too easily with Overheat. #BIOMECHTTRPG#TTRPGdev#gamedav#indiedev#mecha

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SBfaeladrin.bsky.social

Perhaps controversially, I don’t playtest my own games. I’ll check the feel of a CRM, but once there’s rules, I don’t touch it. Why? Because *I* know how my game should work, in my head. Part of playtesting is determining if I have communicated it correctly to players. #ttrpg#indiettrpg#ttrpgdev

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