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bartwe
@bartwe.bsky.social
I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
153 followers242 following20 posts
Bbartwe.bsky.social

faked directional lighting ;)

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Bbartwe.bsky.social

Stumbled upon a technique that is new to me to speed up a deferred renderer and it worked really well, and later found this article explaining the principles filmicworlds.com/blog/visibil... allowing me to skip the depth prepass

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Bbartwe.bsky.social

Leaving you 29.4%, fun

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Reposted by bartwe
AMalienmax.bsky.social

Why does your game cost so much?

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Bbartwe.bsky.social

Ha that's cool, where did you find it ?

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Bbartwe.bsky.social

Pretty, where is that ?

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Bbartwe.bsky.social

Probably not very efficient use of dev time, but feel that if you make an online-only game that you shouldn't outsource those parts to a 3-rd party.

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Bbartwe.bsky.social

It is 0 days since screwing up interpolating euler angles yet again.

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Bbartwe.bsky.social

Fell during bouldering last week 🙄 it's a good reminder of how fragile health and mobility is. Hope to be back to walking and driving in a week.

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Bbartwe.bsky.social

New lil dangerous c# feature i just ran into [System.Runtime.CompilerServices.SkipLocalsInit]

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B
bartwe
@bartwe.bsky.social
I make indie games, worked on Stelumi, Staxel, Starbound and a few other.
153 followers242 following20 posts