Yes. The middle is where we have the space to do interesting things. Often we already know how the story will end. A good ending only needs to be one thing in my mind; satisfying. And in games the player doesn't really need to care about the ending, because their involvement ends there, right?
Ominous, urgent, expansive... My synesthesia is getting dark greens, golds threads, sharp shards, smoke. Dragonback flight through the Fade. Love it already.
the older I get the more I feel like a poorly conducted muppet. No I will not elaborate
Considering I thought my ability to write was irredeemably lost during burnout, I'm also, most of all, grateful.
It's wonderful. It's horrific. I'm rusty and self-critical. I'm overjoyed and giddy. I'm dreadfully slow. I'm plotting, I'm pantsing. It's nice. It's a compulsion. I'm reminded of all my insecurities and anxieties, I'm darn proud of every word I put down.
It seems like this autumn is hitting me with a strong urge to write again ❤️
I don't mind a second pack! Maybe we'll be the Advanced pack 😉 (I think I accidentally got left out of the first one — at least I can't see myself on the list... )
Finnish Games Week starts tomorrow! 🍁 I'll be at IGDA Leadership Day and at W Love Games. See you there? 💜
one of the most important lessons I’ve learned over the development of this game is that, as a director, the best thing you can do is admit you don’t know something and then your job becomes bringing together the people who do know and solving the problem with them ego is the death of creativity
sooo ... it seems I've accidentally spread Balatro to my whole team at work. Apparently, saying 'it's the best game I DO NOT recommend' wasn't a good deterrent 🃏🃏🃏