I've written a silly game called Weathertip, which is as it sounds. Now, I need to decide whether to make that my Golden Cobra entry (because it's fun) or stick with my game about leaving a new town in 1961 (because I like history).
I've released the rules for Cosmic Dark, along with a video message and a post about the weird science fiction I've been reading. www.patreon.com/posts/cosmic...
Get more from Graham Walmsley on Patreon
This interview was fun: it's really about how to use science fiction to tell weird horror stories.
I'm really enjoying these posts by Gar Hanrahan, in which he's going through the Lord of the Rings journey day by day. This is my favourite bit of the journey, honestly: I've always found the Fellowship of the Ring to be the best book. It all gets a bit ponderous after that.
This morning, I'm having fun doing those little dotted-line-boxes-with-scissor-icons that used to appear on board games. I'm also enjoying including words like "hoovering". (Yes, it's for the game I'm writing for the Golden Cobra.)
I love this. The Miskatonic University Podcast interviewed me and I didn't quite realise they'd release the first five minutes when we were setting up, but it's so revealing. www.patreon.com/posts/patreo...
Get more from The Miskatonic University Podcast on Patreon
It's funny...I looked through Okhrana at the start of the year, when I was writing about old games. Around 2006, there was a "standard structure" for GMless indie games: you go around the table, framing scenes (maybe different types of scenes), then roll dice to see what happens. 🧵
If you're interested in cover design, watch this stream I did with @symphonyhorror.bsky.socialm.twitch.tv/videos/22594...
I'm so happy when people run Cosmic Dark. I hope they get the good ending to Extraction.*
Ran @grahamwalmsley.bsky.social’s Cosmic Dark again Sunday night. We had to end early, so we’re mid way through Extraction, which is the first scenario. It’s a non-Lovecraftian weird space cosmic horror game that uses Walmsley’s Cthulhu Dark mechanics. I love the simplicity of this game.
I'm Graham Walmsley. I write games, including tabletop roleplaying games and weirder stuff, and books about games. This is where I'll talk about what I'm working on and my plans for the future.