S
sketcherside.bsky.social
@sketcherside.bsky.social
2 followers1 following43 posts
All right, ngl, prioritization can get tricky. It's easy to get lost looking at dependencies and estimates. When this happens, go "back up top" to the feature level and prioritize based on value and design pillars. This helps you identify what's really important. #gamedev#indiedev#gameproduction
I suspect most #gamedev#indiedev#gameproduction
It's not always clear when you're spinning your wheels. Polish, your quality bar, and iteration are very connected. Here's a couple of things I've seen (and fallen victim to) in my #gamedev#indiedev#gamedevelopment
S
sketcherside.bsky.social
@sketcherside.bsky.social
2 followers1 following43 posts